2008 TITLES

The Science of Michael Crichton

Psychology of Superheroes

Batman Unauthorized

The Science of Dune

2007 TITLES

Jack Bauer for President

The Psychology of Joss Whedon

House Unauthorized

Serenity Found

This is My Funniest 2 (SF)

The Psychology of Survivor

Grey's Anatomy 101

Perfectly Plum

Coffee at Luke's

Neptune Noir

The Psychology of Harry Potter

Halo Effect

Webslinger

2006 TITLES

Don't Chew Jesus!

This is My Funniest (SF)

So Say We All (Battlestar Galactica)

Investigating CSI

"My Ox is Broken!"

James Bond in the 21st Century

This is Chick-Lit

Getting Lost

Boarding the Enterprise

This Is Burning Man

The Battle for Azeroth

Star Wars on Trial

Welcome to Wisteria Lane

The Man from Krypton

The Da Vinci Mole

The Unauthorized X-Men

Psychology of the Simpsons

Mapping the World of Harry Potter

2005 TITLES

Totally Charmed

King Kong Is Back!

Two-Faced

Revisiting Narnia

Wonder's Child

Flirting with Pride and Prejudice

Farscape Forever!

Science in Science Fiction

Navigating the Golden Compass

Alias Assumed

The War of the Worlds

The Anthology at the End of the Universe

Finding Serenity

What Would Sipowicz Do?

2003/2004

The Crazy Years

Stepping Through the Stargate

Five Seasons of Angel

Diana Rigg

Backstreet Mom

Seven Seasons of Buffy

Joss Whedon

Taking the Red Pill

 
 

Books below and on the left are listed in order of pending or actual publication date, starting with the most recent.

 

Click on any of the links directly on the left to view any Smart Pop Books title.

 

Scroll down to view all Smart Pop game-related titles.

 

Halo Effect
April 2007

 

An Unauthorized Look at the Most Successful Video Game of All Time

 

Edited by Glenn Yeffeth

 

Suggested Retail Price:

$17.95 US | $22.95 CAN

Special Smart Pop Price:

$14.36 US | $18.36 CAN

 

You’re the lone survivor of a genetically engineered race of super-soldiers, trying to save humanity before it is destroyed by the alien Covenant. You’ve got a voice in your helmet, a potentially genocidal robot on your ship, and enemies on your tail.

 

But then you put down the controller. You haven’t been at war, you’ve simply been consumed by Halo, the first-person shooter that transformed the landscape of gaming when Microsoft released it in 2001.

 

Halo: Combat Evolved, along with its sequel, shattered sales records and swept gamers deep into a fictional galaxy full of danger and deceit. Millions of players stepped up to the controls of the Pillar of Autumn with the Master Chief, captivated by the graphics, storyline, and innovative gameplay.

 

Now, in The Halo Effect, science fiction authors, scientists, critics, and even fellow gamers explore Halo’s hold on players and its influence on the world of gaming.

 

What’s behind the helmet of the superhuman Master Chief is a mystery. What’s behind Halo is the story of the most popular video game of all time.

 

  • Even the U.S. military makes time for HaloPeter A. Smith and Alicia Sanchez reveal how the armed forces use video games to train our troops

  • David Thomas defends the popularity of Halo against high-brow critics

  • How would Halos actually exist in space? Kevin R. Grazier, Ph.D., explains the science behind the science fiction

  • Do you ever really have to grow up and set gaming aside? Paul Kix tells of one gamer who makes his living from playing Halo

  • Science is more closely tied to religion than we thought—and Charlie W. Starr tells us how Halo is a prime example

  • Forgotten something about 343 Guilty Spark? Wondering what forms the Flood takes? Daniel Barbour has the answers for casual to hardcore gamers in his comprehensive appendix

 

 

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The Battle for Azeroth: Adventure, Alliance and Addiction
Insights into the World of Warcraft
July 2006

Edited by Bill Fawcett

Suggested Retail Price:
$17.95 US | $24.95 CAN
Special Smart Pop Price:
$14.36 US | $20.36 CAN

What is the secret to the World of Warcraft that six million people and counting already know?

 

A record-breaking number of people are logging on every day to enter the World of Warcraft: a Massive Multiplayer Role-Playing Game that has men and women, young and old, glued to their computer monitors all around the world.

 

In The Battle for Azeroth, gaming experts, developers and best-selling science fiction authors explore every corner of the Warcraft universe. From the increasing occurrence of “Chinese Farmers” to how hackers have affected the game. From how to navigate your way through Azeroth to finding your true love on a mutual server.

 

The Battle for Azeroth takes on every aspect of this social phenomenon and leaves the countless fans of World of Warcraft with even more to love about the bestselling and, arguably, the most popular video game of all time.

 

Topics Include:

  • Jody Lynn Nye offers advice for the WoWlorn, those who have lost their loved ones to the glow of the computer screen

  • Jerry Jackson declares that Azeroth has an economy even Alan Greenspan would be proud of, from supply and demand among Warlocks to buying and selling gold on eBay

  • Who says video games are for boys? Nancy Berman is a Night Elf Warrior and proud of it, and she presents the new trend in role-playing games: female players

  • Harvard professor, Maressa Hecht Orzack, and Deborah S. Orzack offer clear warning signs for World of Warcraft addicts and remind us why occasionally logging off could save your life

  • Chris McCubbin provides a detailed examination of every class found in World of Warcraft from the history of the Paladins to the true definition of a Warlock

  • Doranna and Nancy Durgin aren’t ashamed to admit that they’re “altaholics,” and they invite you to play along with them

Contributors Include:

  • James John Bell

  • Nancy Berman

  • Scott Cuthbertson

  • Doranna Durgin

  • Nancy Durgin

  • Jerry Jackson

  • Chris McCubbin

  • Jody Lyn Nye

  • Justina Robson

  • James Ward

  • Mel White

Bill Fawcett is a cofounder of Mayfair Games, a board and role play–gaming company, as well as an award-winning board and computer game designer. He has also edited more than 50 anthologies.

 

 

   
 
   
 
     
 

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